Nape: 6.1 r49 Release for FP 10+ (built with haXe)
Box2D (Alchemy, WCK): last build from GitHub (pulled 09.11.11, built with Alchemy)
Flash Player: 188.8.131.52 Release 32 Bit Standalone (Projector) – Desktop
AIR: 3.0 – Mobile
I’ve tested these engines both on Desktop (Win 7, Core i7 Q740, 1.73 GHz per core, 16 GB DDR3-1333 MHz) and Mobile (Android 3.1, Samsung Galaxy Tab 10.1, overclocked to 1.4 GHz per core).
I should tell, Nape was blazingly faster both on Desktop and mobile for me.
Example measurements with 1000 boxes on Desktop (30 FPS max):
Nape: 17-19 FPS at start, ~30 FPS after boxes fall.
Box2D: 2-3 FPS at start, 4-6 FPS after fall.
Example measurements with 100 boxes on Mobile (GPU renderMode, 30 FPS max):
Nape: 30 FPS.
Box2D: ~14 FPS.
Please, feel free to compile and test AIR apps yourself if you wish:
FlashDevelop project (Switch Document class between MainNape.as and MainWCK.as and read *readme.txt carefully).
I’ll post some measurements done on iOS (iPad) later.
iPad results are similar to the Android.
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