Hi! If you’re foced to avoid mouse movement, but still have to find mouse intersection with a some object (e.g. if moves only object), here is a quick tip:
//place this code to the EnterFrame or Timer event handler var origin:Vector3D = new Vector3D(); var direction:Vector3D = new Vector3D(); var concatenatedMatrix:Matrix3D; var rayData:RayIntersectionData; _camera.calculateRay(origin, direction, mouseX, mouseY); // _containerSurface - object to intersect concatenatedMatrix = _containerSurface.concatenatedMatrix; concatenatedMatrix.invert(); origin = concatenatedMatrix.transformVector(origin); direction = concatenatedMatrix.deltaTransformVector(direction); rayData = _containerSurface.intersectRay(origin, direction); if (rayData) { // just highlighting intersected face rayData.face.material = new FillMaterial(0xFF0000); }
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