Advanced FPS Counter Level 11 FREE postmortem

Hey guys!

I’m totally late to the party, but I promised few people to make a blog post on my Level 11 FREE experience, so here is it.
I’ll try to be short.

My Advanced FPS Counter was selected for the September’15 Level 11 and got to the FREE section.
I’ve asked for Level 11 free in the sales sign up form, so it’s was my initiative to go for the Level 11 FREE, I just wished to try it, to see how it will affect my sales, etc.

And here are my observations now, after 2.5 months since my participation start.

My normal average sales of the AFPSCounter are ~26 copies per month.
Level 11 FREE involvement guarantees some compensation from the Unity side. They say it’s an average of your last 3 months or $250 minimum.
I’ve been paid $340,00 USD, which is really nice, since I often make less than this from this plugin.

So, you’re not going to giveaway your plugin in Level 11 FREE and get no money for this, you’re actually paid by the Unity Technologies directly.

In september, I had 3315 copies downloaded by the Level 11 customers (people with pro license or paid subscription) and 41 copies sold to the people who has no access to the Level 11!

To sum up, I’ve got $340 from Unity and $287 from regular sells, very good results.

Level 11 FREE helped my plugin to show up on main page and to top the own category charts, leading to even more visibility.
It lead to the new reviews, new customers, new ratings.

October brought 36 more downloads somehow and 36 sold copies, still higher than my average.

November so far goes more likely as usual, 12 copies sold at the moment when I write this (which extrapolates to the average of 24 to the end of the month).
My participation in Level 11 FREE with one of my plugins didn’t seem to affect both of my other plugins, at least I can’t see it in sale numbers.

Conclusion
Level 11 FREE allows you to get maximum visibility and lots of new customers. Most of them will download your asset just to keep it in their arsenal though.
Some of them will try your product and leave reviews, bug reports and other feedback, which is also very important.
You’ll not lose anything from the Level 11 FREE participation, but you’ll get much – maximum visibility, extra sells to the non-Level 11 people, extra money from Unity Technologies, new reviews, ratings, new feedback and lots of potential customers.

Level 11 FREE is a best option for the new assets, it’s a quick rocket launch for them.
But don’t expect much from it if you have mature asset with good reputation and lots of existing customers.

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Unity Asset Store and Madness Sale: my experience

Warning: this post contains full earnings details, all financial part uncovered, lot of spoilers! >:}
(feel free to skip the boring part and jump straight to the sum up numbers at the end of this post)

As you already might know, my Anti-Cheat Toolkit plugin was selected for the Asset Store May Madness Sale, which has started at May 5 and was rocking until May 16.
Before revealing any Madness Sale numbers and achievements, I’d like to make an overall retrospective of this plugin.
Please, note, all earnings will be posted in gross, net (what I get) is 70% of gross.
Continue reading

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Update on my Unity3D plugins

Hey there, dear friends, subscribers and strangers passing by!
Today I’d like to tell you something about my Unity3D plugins I sell on the Unity Asset Store.

Let me begin with one plugin I didn’t introduced on my blog yet: Advanced FPS Counter!

This is a super simple and flexible way to show FPS, memory usage and some hardware info right in your app on target platform \ device.
This plugin may be really useful on the project testing phase, when you send your app to the beta testers and wish to hear from them what performance on what hardware do they have. Or if you just wish to see all these data yourself in your app running on the target device.
Anyway, I hope you’ll find it useful and helpful. And most important part – it’s almost free, currently I sell it for just five bucks (except the Nebraska)!

Another good news I’d like to tell you – latest Anti-Cheat Toolkit update finally hit Asset Store and now available for purchase!

It brings some great new features, like speed hack detection and I did fixed lot of community reported bugs and implemented some community requested features.
I also wish to let you know I’m already working on next significant update which will raise plugin’s price a bit. As you may see Anti-Cheat Toolkit went really far from what it was on its first Asset Store day, and I never changed its price since releasing it in Aug’13. I hope you see it deserves few additional bucks =)
So, I’d suggest to hurry and grab it for current low price until next update released! =P

After all, I wish to hug all people helping me to make my plugins better or supporting me in any other way. In first place I’m talking about all my friends and customers who were so kind to send me a bug report, or leave a review in Asset Store or just say me “good work” on forums. Thank you all, guys!

Special thanks and hugs fly out to my little-almost-year princess and my wife, her great mommy <3!

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