Happy New Year 2014!

Hey, dear friends!
I wish you to have a lot of new and exciting ideas, lot of fun and awesome people around you in the new 2014 year!
2013 was so great for me – I was introduced into the happy father role by my small wonderful baby-lady Elina, got my first car, learned dozens of extremely interesting Unity3D world bits, launched Anti-Cheat Toolkit and had so much great and productive days!
Let all your wishes come true in this year and take a high five from us! ^_^
Merry Christmas and Happy New Year!!!

Happy New Year!

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Flash GAMM Moscow 2012

Hey guys!

I just posted my FlashGAMM Moscow 2012 report in the Russian blog section:
http://blog.codestage.ru/ru/2012/06/24/flash-gamm-moscow/

Since it’s a commonly Russian event, I did no English translation, you could look at my slides (they have English translation) about Flash Console, TheMiner, XFLTool and slide “engine” sources though.
You even can use Google Translate if you really wish to read my report)

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Going to FlashGAMM Moscow 2012

Hey, friends!
I’m preparing to the short trip to Moscow with very short blitz session on FlashGAMM.
I’ll speak about few advanced debugging and optimization tools.
I wrote few simple effects using Nape and Genome2D especially for my presentation, it was much more fun creating this effects then preparing the slides)
Blitz sessions section will start at 12:00 (Moscow time) in the “Saturn” hall.

If you will be at Moscow May 16-19 and wish to meet me – feel free to drop me few lines!

I’ll post my slides along with conference report here in the next few weeks, so you will be able to play with effects and see their sources!

Bye!

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Flash Player roadmap updated – cool features are coming!

Hey again!
Along with releasing Flash Player 11.2 / AIR 11.2 and publishing information about premium futures, Adobe updated their roadmap for the Flash runtimes today and revealed many awesome features coming to us this year!
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Nape and Starling together? It’s possible!

# post updated (see UPDATED #3)

Hey, friends!

Somebody of you already tried fastest 2D flash physics engine Nape with a GPU 2D rendering framework Starling together and noticed that Body.graphic property is class of flash.display.DisplayObject and it can’t be assigned to the starling.display.DisplayObject instance.
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