Hi! I hope, you’re already celebrated a New Year 2011 and have a nice holidays!
This year is just started and there are a lot of the interest news around already. I think, some of them could be interest to you, so I’m glad to share this news with you.
“…the biggest part runs on Pixelbender, the particle drawing is alchemy.”
I really like it, good job, Ralph!
Pixel Smash Test
“And no, it’s not Box2D. I’m using Nape which is the new darling physics engine on the block.”
It runs not bad for me on my slow Core 2 Duo 2GHz in the debug FP 10.2 beta even considering that it’s “totally unoptimised”.
I like different physics sandboxes like this, thank you, Richard!
Another good news are about my favorite debug tool, CConsole (flash-console) – version 2.5 is finally released!
This is a good news for all people who need to create a simple tween animations in the HTML5. Grant Skinner recently announced a new 0.2 version of it’s HTML5 tweening engine called EaselJS. You can look at the small demo using this engine here and read more about EaselJS at it’s homepage.
This is a nice “An advanced WebGL debugging toolkit”. You could use it to debug and optimize your WebGL projects. Also you could check out “Learning WebGL Lesson 5” and “Google’s Electric Flower” live demos.
Read more at the WebGL Inspector github page.
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