Brief comparison of three Stage3D 2D frameworks *Update 1*

Hey, friends!

I’d like to show you some fast results of benchmarking briefly three most popular Stage3D frameworks for the 2D rendering:
Starling, ND2D, Genome2D.
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TheMiner and FlashDevelop

This tutorial assumes you’re familiar with both TheMiner (awesome Flash profiler) and FlashDevelop (best and free Action Script / haXe code writing IDE) and wish to use them in conjunction with each other.
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Nape and Starling together? It’s possible!

# post updated (see UPDATED #3)

Hey, friends!

Somebody of you already tried fastest 2D flash physics engine Nape with a GPU 2D rendering framework Starling together and noticed that Body.graphic property is class of flash.display.DisplayObject and it can’t be assigned to the starling.display.DisplayObject instance.
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Flash 2D Physics engines fast comparison: Nape (haXe) vs Box2D (Alchemy)

Nape: 6.1 r49 Release for FP 10+ (built with haXe)
Box2D (Alchemy, WCK): last build from GitHub (pulled 09.11.11, built with Alchemy)
Flash Player: 11.0.1.152 Release 32 Bit Standalone (Projector) – Desktop
AIR: 3.0 – Mobile

I’ve tested these engines both on Desktop (Win 7, Core i7 Q740, 1.73 GHz per core, 16 GB DDR3-1333 MHz) and Mobile (Android 3.1, Samsung Galaxy Tab 10.1, overclocked to 1.4 GHz per core).
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BETA ActionScript 3.0 Reference review

Hi! This is a current list of the properties, methods, constants, etc. from the beta reference requiring Flash Player 11 or AIR 3.0:
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