Hi! This is a current list of the properties, methods, constants, etc. from the beta reference requiring Flash Player 11 or AIR 3.0:
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Hi! This is a current list of the properties, methods, constants, etc. from the beta reference requiring Flash Player 11 or AIR 3.0:
Continue reading
Found a typo? Please, highlight it and press Shift + Enter or click here to inform me!
It was some time ago, but looks like I forgot to mention this event here.
So, Adobe asked me to get my “Efficient Adobe Flash Professional using” post to make the Developer Connection article based on it (thanks to Thibault Imbert!). I agreed of course) After some iterations of work on the DevCon article with great people from Adobe, it was released on 29 August 2011!
You could check it out here: http://www.adobe.com/devnet/flash/articles/efficiency-tips.html
Also, I was informed by Edward Sullivan (Product Manager from Adobe) today I won the Adobe Cookbook competition! This news are really exiting for me, thank you, Adobe, once again!)
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With this Autumn comes time of some great Events around Flash platform. I’ll try to share with you my favorite (as Flash developer and enthusiast) sessions, labs and speeches from the upcoming conferences Flash on the Beach (FOTB), Unite Flash Day, and, of cource, Adobe MAX.
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Working with Adobe Flash Professional you should consider about performance and culture of the content you’re creating.
After some docs reading and co-workers listening, I came to this: I should collect and keep most common and useful “authoring-in-Flash Pro” rules in one place to help with efficient content creating. To make your knowledge of this topic even deeper – consider reading completely all links at the end of this post.
These rules will be useful for the Flash Animators and Flash Designers first of all, developers should know some rules too though.
Completely compatible with Flash Pro CS5.5 and not completely with earlier versions.
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Hi, folks!
I’m very glad to let you know about new XFLTool build! It contains Issues and hints page changes mostly.
So, with this update you’ll get this:
– scan speed increased
– now log contains the “to frame” value for the “animated” issues
– masked Bitmaps detection
– single keyframe tween detection
– another improvements and bugfixes
For complete changes log, please look at the Changelog XFLTool’s page.
Found a typo? Please, highlight it and press Shift + Enter or click here to inform me!