XFLTool update 0.0.2 alpha

Hi, friends! I’m glad to let you know about new XFLTool build 0.0.2 alpha is available for the download!
If you’re already have XFLTool 0.0.1 alpha installed, it should auto-update on the next run. Please, let me know if it doesn’t.

So, new in the 0.0.2 alpha: Continue reading

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XFLTool

Hi again, friends! I’m glad to share with you some cool news:
– I started Russian blog version (http://blog.codestage.ru/ru/)
– and I’m present to you first public alpha version of my pet project XFLTool!
Read more about XFLTool here: http://blog.codestage.ru/ru/xfltool/

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Some Flash News

Flash Player 10.3 released

General changes:

  • Media measurement (video analytics)
  • Acoustic echo cancellation
  • Enhanced privacy protection
  • Security enhancements

More: blogs.adobe.comFlash Player 10.3 release notes

Incubator updated

General changes:

  • Native JSON Support (yeah!)
  • G.711 audio compression for telephony
  • H.264/AVC SW Encode for camera encoding
  • GC Advice (“AS3 code can advise the GC on when to schedule the disruptive end-of-GC pause”) – use System.pauseForGCIfCollectionImminent
  • Socket Progress Events
  • Pause/sleep/resume Events
  • Secure random number generator
  • Large Bitmap Support — “No limitations in BitmapData sizes! Yes, really cool” (c) Thibault Imbert

More: labs.adobe.com, labs.adobe.combytearray.org

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Alternativa3D 7 mouse intersection without mouse movement tip

Hi! If you’re foced to avoid mouse movement, but still have to find mouse intersection with a some object (e.g. if moves only object), here is a quick tip:

//place this code to the EnterFrame or Timer event handler
var origin:Vector3D = new Vector3D();
var direction:Vector3D = new Vector3D();
var concatenatedMatrix:Matrix3D;
var rayData:RayIntersectionData;

_camera.calculateRay(origin, direction, mouseX, mouseY);

// _containerSurface - object to intersect
concatenatedMatrix = _containerSurface.concatenatedMatrix;
concatenatedMatrix.invert();
origin = concatenatedMatrix.transformVector(origin);
direction = concatenatedMatrix.deltaTransformVector(direction);

rayData = _containerSurface.intersectRay(origin, direction);
if (rayData)
{
  // just highlighting intersected face
  rayData.face.material = new FillMaterial(0xFF0000);
}

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Inverting animation in the Alternativa3D

Hi! If you wish to reverse (play from the end to the beginning) some of your animations in the Alternativa3D engine, you could try to set the AnimationClip‘s property speed to the negative value, but it could be harmful in most cases and don’t officially supported.

Unfortunately, there is no any information or suggests about inverting animations like so on the public yet and nothing about it in the official documentation. I think, current engine build (7.7) have no lightweight native implementation of this functionality. It could be nice to see something like boolean reverse property at the AnimationClip class, isn’t it? Bot there is nothing similar yet =(

So, with great tip from the Vladimir Babushkin (about rebuilding animation by keyframes with reversed time), I came to this piece of code:
Continue reading

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