AIR vs. Unity3D. Who’s faster? (Update 1)

Update 1: uploaded some sources (look at the end of article).

Hey there!
Yeah, it’s been a while blahblahblah.. To the point! =)

Sometimes I’ll highlight actual files from the archive, attached at the page bottom.

Sometimes I see Flash developers interested in the Unity3D lately, and I – one of them actually)
I work with Unity for a while already and all I can say – it’s fantastic experience! So cool to learn C# language (I hope other Flash devs make wise decision to code in C# as well), to learn new community and people, to meet a lot of new challenges and to look at 3D world from a new point at all!

Many Flash developers are still uncertain they should try Unity and spend their time learning this brand new world though.. And in some cases it’s built on top of the AIR and Unity3D performance differences obscurity. So I’ll unveil portion of this differences in this article to help those Flash developers make a choice (whatever what they choose)!

All examples I’ll compile with AIR 3.6 and Unity3D 4.1 and I’ll try to keep similar functionality and look of these examples to let them compete.
I’ll test builds on the pretty slow Samsung Galaxy Tab 10.1 and make some tests on the desktop as well.

Intro

Okay, let’s start from comparing empty builds.
To measure FPS in unity3D I’ll use hand-made FPSmeter working with GUIText.
In AIR builds I’ll use different FPSmeters, usually in-built to the frameworks I’ll use.
Well, let’s see to the built apks (I built Captive Runtime in AIR and usual release build in Unity3D):
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Upcoming sessions short overview

With this Autumn comes time of some great Events around Flash platform. I’ll try to share with you my favorite (as Flash developer and enthusiast) sessions, labs and speeches from the upcoming conferences Flash on the Beach (FOTB), Unite Flash Day, and, of cource, Adobe MAX.

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Web evolution (its all about Molehill)

Hi! Today I’d like to share with you news about Molehill:

Molehill environment map test
Flash Player 11 Beta released and Unity3D announces support for publishing to the Flash Player.

More information, links to the live demos and tutorials you could find here:
Incubator News Roundup (Molehill)

Some videos here:
Videos of 3D Flash Molehill in Action

“Upcoming 2D rendering engine based on the Molehil API”:
Simple Bunnyhill Demos

Nicolas announced HxSL – shader language for haXe
http://ncannasse.fr/blog/announcing_hxsl

This is a really web-changing event. Unity could bring to the flash quality and fast coded 3d content, and AS3 developers could build a fantastic accelerated 2d and 3d mixed content with help of the new FP. It’s amazing!

Found a typo? Please, highlight it and press Shift + Enter or click here to inform me!

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