Hi, readers & friends!
Information below will be useful for the Adobe Flash Professional users.
To achieve a satisfying balance between file size and quality of images in your Flash Pro project, you should tune the compression settings for every image you have in your project. As you could know, compression setting could be tuned via the “Bitmap Properties” dialog available from the library image context menu.
So, in case of JPEG images compression, Flash Pro could put JPEG images into SWF without recompressing (use original JPEG) or recompressing them with a custom quality.
Some time ago I searched the web for the clear explanation in which cases Flash Pro offers to use original JPEG (“Use imported JPEG data” option button) and in which – recompress it (“Use publish settings”) to code the original JPEG using detect rule in my XFLTool. Unfortunately, I didn’t find what I searched for, so I asked guys from Adobe about this and got a really clear and fast answer!
Working with Adobe Flash Professional you should consider about performance and culture of the content you’re creating.
After some docs reading and co-workers listening, I came to this: I should collect and keep most common and useful “authoring-in-Flash Pro” rules in one place to help with efficient content creating. To make your knowledge of this topic even deeper – consider reading completely all links at the end of this post.
These rules will be useful for the Flash Animators and Flash Designers first of all, developers should know some rules too though.
Completely compatible with Flash Pro CS5.5 and not completely with earlier versions.
I’m very glad to let you know about new XFLTool build! It contains Issues and hints page changes mostly.
So, with this update you’ll get this:
– scan speed increased
– now log contains the “to frame” value for the “animated” issues
– masked Bitmaps detection
– single keyframe tween detection
– another improvements and bugfixes
For complete changes log, please look at the Changelog XFLTool’s page.
Hi, friends! I’m glad to let you know about new XFLTool build 0.0.2 alpha is available for the download!
If you’re already have XFLTool 0.0.1 alpha installed, it should auto-update on the next run. Please, let me know if it doesn’t.
So, new in the 0.0.2 alpha: Continue reading
Hi again, friends! I’m glad to share with you some cool news:
– I started Russian blog version (http://blog.codestage.ru/ru/)
– and I’m present to you first public alpha version of my pet project XFLTool!
Read more about XFLTool here: http://blog.codestage.ru/ru/xfltool/