Nape and Starling together? It’s possible!

# post updated (see UPDATED #3)

Hey, friends!

Somebody of you already tried fastest 2D flash physics engine Nape with a GPU 2D rendering framework Starling together and noticed that Body.graphic property is class of flash.display.DisplayObject and it can’t be assigned to the starling.display.DisplayObject instance.
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Meet the XFLTool 0.0.4 alpha

Hey, readers!
I’m glad to present you a new XFLTool version.

You can find in this version: Continue reading

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Flash 2D Physics engines fast comparison: Nape (haXe) vs Box2D (Alchemy)

Nape: 6.1 r49 Release for FP 10+ (built with haXe)
Box2D (Alchemy, WCK): last build from GitHub (pulled 09.11.11, built with Alchemy)
Flash Player: 11.0.1.152 Release 32 Bit Standalone (Projector) – Desktop
AIR: 3.0 – Mobile

I’ve tested these engines both on Desktop (Win 7, Core i7 Q740, 1.73 GHz per core, 16 GB DDR3-1333 MHz) and Mobile (Android 3.1, Samsung Galaxy Tab 10.1, overclocked to 1.4 GHz per core).
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BETA ActionScript 3.0 Reference review

Hi! This is a current list of the properties, methods, constants, etc. from the beta reference requiring Flash Player 11 or AIR 3.0:
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Tips for using Flash efficiently on DevCon

It was some time ago, but looks like I forgot to mention this event here.
So, Adobe asked me to get my “Efficient Adobe Flash Professional using” post to make the Developer Connection article based on it (thanks to Thibault Imbert!). I agreed of course) After some iterations of work on the DevCon article with great people from Adobe, it was released on 29 August 2011!
You could check it out here: http://www.adobe.com/devnet/flash/articles/efficiency-tips.html

Also, I was informed by Edward Sullivan (Product Manager from Adobe) today I won the Adobe Cookbook competition! This news are really exiting for me, thank you, Adobe, once again!)

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