New in the Flash Player 11 (Incubator) API

Hi! For sure, you already heard about FP11 Incubator build. And maybe watched and played some molehill-related demos already. And even you could write something three-dimensional with help of new playerglobal.swc. But new Flash Player version brings not just the low-level GPU API, but also many other nice functionality. I’d like to share all the Flash Player 11/12 related information, found in the prerelease Language Reference (~7MB) for the Incubator build.

Here it is: Continue reading

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Web evolution (its all about Molehill)

Hi! Today I’d like to share with you news about Molehill:

Molehill environment map test
Flash Player 11 Beta released and Unity3D announces support for publishing to the Flash Player.

More information, links to the live demos and tutorials you could find here:
Incubator News Roundup (Molehill)

Some videos here:
Videos of 3D Flash Molehill in Action

“Upcoming 2D rendering engine based on the Molehil API”:
Simple Bunnyhill Demos

Nicolas announced HxSL – shader language for haXe
http://ncannasse.fr/blog/announcing_hxsl

This is a really web-changing event. Unity could bring to the flash quality and fast coded 3d content, and AS3 developers could build a fantastic accelerated 2d and 3d mixed content with help of the new FP. It’s amazing!

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Article about flash security

Just posted my article about flash security in the Russian. Sorry, I’ve no English version – maybe I’ll translate it someday…

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Some cool stuff around

Hi! I hope, you’re already celebrated a New Year 2011 and have a nice holidays!

This year is just started and there are a lot of the interest news around already. I think, some of them could be interest to you, so I’m glad to share this news with you.

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“Color blink” effect with TweenMax

You could create a nice and smooth “color blink” effect for any DisplayObject, including TextField instances with a few lines of the code using TweenMax:

import com.greensock.easing.Cubic;
import com.greensock.plugins.ColorMatrixFilterPlugin;
import com.greensock.plugins.EndArrayPlugin;
import com.greensock.plugins.TweenPlugin;
import com.greensock.TweenMax;

/* run this line only once (as example, you can put it into the main document's constructor or your initialization function) */
TweenPlugin.activate([ColorMatrixFilterPlugin, EndArrayPlugin]);

/*and use this line later to start blinking */
TweenMax.to(anyDisplayObject, 1, {colorMatrixFilter:{colorize:0x74F88E, amount:1}, repeat:-1, yoyo:true, ease:Cubic.easeInOut} );

By the way, be careful with TintPlugin or ColorTransformPlugin while tweening TextFields with TweenMax – you can notice some lags or jerks in the tween animation.

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